Basic Skills Software for Improving Reading
For Beginning Readers
Research has provided strong evidence about the critical
role of phonological awareness in helping students grasp the
alphabetic principle and read individual words accurately
and fluently (e.g., National Reading Panel). Many early learning
software programs contain activities that help students attend
to and learn about the sound system of our language. These
activities include:
- Reciting nursery or other rhymes
- Rhyming words
- Counting or clapping syllables in a word
- Categorizing sounds (e.g., which words start with the
same sound: cat, cup, pot)
- Segmenting phonemes (e.g., say the sounds in "pat")
- Blending phonemes (e.g., "say /a/, /t/; now say it
fast")
Keep in mind that activities designed to promote phonological
awareness are conducted orally, with teachers and students
listening to and saying words and sounds. They are not dependent
on the child's ability to read letters and words.
Two programs, Daisy's Castle and DaisyQuest
(Great
Wave Software), contain activities that require students
to practice rhyming; count sounds in words; blend words and
sounds; and isolate beginning, middle, and ending sounds in
words Several research studies have shown that practice with
these programs has a positive impact on a number of phonological
awareness, word analysis, and word identification skills (Barker
& Torgesen, 1995; Foster, Erickson, Foster, Brinkman,
& Torgesen, 1994).
Fast ForWord (Scientific
Learning Corporation) was developed from the research
of Tallal and Merzenich (e.g. Tallal et al., 1996; Tallal,
Miller, Jenkins, & Merzenich, 1997) about sensory integration
deficits in children with language learning impairments. Fast
ForWord software uses acoustically modified speech and
adaptive computer games to help users develop phonological
awareness and language comprehension skills. The program is
available only through a clinician who is trained to use the
system by Scientific Learning Corporation.
Earobics (Cognitive
Concepts) is a comprehensive program that includes software,
group activities, books, and staff development. The software
is available at two different levels for children ages 4 to
10, and a third version is available for older, struggling
readers. Seventeen different games provide practice in activities
such as sequencing sounds, rhyming, phoneme blending and manipulation,
and following oral directions.
Bailey's Book House (Edmark)
contains rhyming activities and a game designed to help children
practice segmenting words into onsets (initial sound) and
rimes (the vowel and letter following it). Letter names and
sounds are reinforced through an activity in which students
can choose a letter from the diagram of a keyboard, hear its
sound, and view pictures of words that start with that sound
accompanied by the words themselves and their pronunciations
In A to Zap (Sunburst)
also reinforces knowledge of letter names and sounds. A colorful
keyboard is displayed on the screen. Children can click on
a letter of the alphabet to hear its name and view animated
sequences of actions and words that begin with the sound of
that letter.
Reading Who? Reading You! (Software for Success, distributed
by Sunburst)
is designed to provide supplemental phonics instruction by
teaching: letter-sound correspondences, phonemic awareness,
and common sight words. As students use the program they build
word lists, use words in sentences, and apply decoding skills
in the context of original poetry. Words are introduced in
a sequence designed to help students recognize onsets and
rimes. Students must meet specified criteria for accuracy
in each activity before advancing to the next, although the
program can also be used in a more exploratory mode. Student
progress is stored so that each new session is based on past
performance.
Simon Sounds it Out (Don
Johnston) contains 31 levels, each providing practice
in frequently used sets of sounds (e.g., sk, eed). Each level
consists of 5 lessons which focus sequentially on (a) beginning,
(b) ending sounds, (c) combining beginning and ending sounds,
(d) spelling, and (e) reading by matching words to pictures.
The program carefully monitors students' progress and makes
adjustments based on performance.
The Tenth Planet Literacy Bundle (Sunburst)
is comprised of six literacy titles, each providing practice
on a specific decoding skill, ranging from consonant sounds
to vowel patterns to roots, prefixes, and suffixes. Each program
can be purchased separately.
Titles in the Reader Rabbit series (The
Learning Company) are organized by skill ranges (e.g.,
Reader Rabbit's Learn to Read with Phonics to Reader Rabbit
3) and provide practice in a variety of basic phonics skills.
Whereas the programs described above focus on the practice
and reinforcement of word recognition through decoding, Sentence
Master (Laureate
Learning Systems) concentrates on high-frequency sight
words. The program provides practice through game-like activities
and then presents stories in which the vocabulary is controlled
to include only those words students have mastered.
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